Marking 20 years since the legendary game first launched in North America, providing everyday gamers the means to feel like a rock star. Not literally, but try telling that anyone who's nailed Free Bird’s lengthy instrumental break before a packed living-room audience.
Created by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to follow coloured notes scrolling down the screen in time with the music. Each riff corresponded to particular chords, producing the feel of an authentic live show.
The studio had already tried its hand with rhythm games prior to teaming up with the publisher, later purchased by the gaming giant during the mid-2000s. Together, they established the foundations for a surprising billion-dollar series that had a remarkable impact for many of the artists featured, introducing decades-old groups to a new generation of younger players.
Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the initial financial challenges of licensing the songs – despite the fact the first two games mostly used cover versions.
“We reproduced every song since the cost prohibitive,” he explains. “Despite having the necessary permissions by themselves, it was extremely difficult. We couldn’t get bands like legendary groups – RedOctane had virtually no money, and our team was pretty convinced the project would flop. But once Guitar Hero took off, and record sales airtime were going up, everyone wanted to be in.”
He adds: “One of the amazing things was how many mothers and fathers got in touch and thanked us for introducing their children to the songs they adored. It became an intergenerational phenomenon.”
Classic Rock Gains Younger Fans
Irish blues-rock band the Answer included Never Too Late on the 2008 game the popular installment. Guitarist the artist recalls how the series brought classic rock to the forefront: “The game offered a larger, new demographic. Typically such music was seen as outdated material, however when it was featured on the title and teenagers discovered it, suddenly it became trendy. This validated it, and got rid of the outdated label. It provided all our music a new life.”
In 2008, the Answer’s first record remained not available in the US, meaning Guitar Hero served as a primary platform of discovery for the group as they went on US tour supporting AC/DC. “Their crew had on Never Too Late on the tour bus, and several knew us thanks to the game,” he notes.
Major Band Spin-offs and Lasting Influence
Rock’s biggest acts quickly took advantage of the series’ popularity, with Aerosmith, Metallica and others featuring in specialized spin-off titles that focused on each band’s catalogue and associated stories, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly to have made the band more money compared to their studio albums. It sold more than half a million units in its first week, while demand for Aerosmith’s music rose of up to 40% at a time as the industry faced decline.
The series still motivates quick-handed fanaticism among its fans. Recently, a streamer achieved an impressive attempt featuring Through the Fire and Flames – a notoriously difficult anthem popularized through Guitar Hero – on Clone Hero, a freeware game with almost identical gameplay but an array of personalization features. This track is challenging enough on the hardest setting, not to mention performed at double speed while hitting every one of its near 4,000 notes. They claimed requiring nine months of practice.
“Guitar Hero is a fun, fantasy thing. Just as with other games, it doesn't imply you should use actual weapons and enlist,” says musician Herman Li.
The band had already wrapped up a successful tour when their hit was featured in the third game, yet he explains it turned them into a household name. “I recall the record label calling to tell me that we were selling albums like crazy,” he shares. “Popularity surged on the subsequent tour, and we were playing just before top acts at the event.”
Indeed, the band's visibility from Guitar Hero was so immense that it has risked overshadow all other the band has done. Recently, the song was used in a trailer for a major film. “Previously I felt otherwise, but I’ve made peace with it,” Li says. “If you only listen to a single track, it’s totally cool – each person has their own path in music and I'm pleased we played a role of people’s lives”.
The Lasting Legacy of a Plastic Guitar
The best promotion, whether it’s for automobiles, clothes or video games, goes further than selling something – it inspires a desire. Did Guitar Hero harness this? “That’s exactly what our team trying to create,” he confirms. “The excitement of being a rock star in the spotlight. From day one, the creators believed humans have a natural urge to make music, and they wanted to use technology to enable everyone to do it”.
The majority installments were released in just a five-year period from 2005 to 2010, featuring derivative titles like the DJ version, complete with a turntable controller, and the band-focused game. After that, the publisher’s interest in plastic instruments waned, aside from a brief comeback several years later.
Titles such as Clone Hero and newer releases have kept the community active, and there’s set to be a new product from the original publisher on the way. A new studio has entered work on its debut music game. Original co-founders are participating in advisory roles. Are gamers prepared to welcome a new entry in the spirit of Guitar Hero?
“Our team believed those games could be like Madden where you can releases,” he remarks. “There’s so much fresh tracks it could remain perennially popular, so I’ve always been hopeful. It's entirely possible why it can’t persist for future fans.”